Power Ops basic rules and information. Please read everything below to be prepared for your first day at Power Ops. 1. Fill out the digital waiver online in advance 2. Read the rules below 3. Prepare to have fun with proper safety gear, clothing, and airsoft guns under the required FPS limits. 4. Have fun!
Liability Waiver - Click the below link and fill out prior to arriving. Parent of participants under 18 years of age must sign. Waivers are also available at the field to sign if you don't sign one in advance. DIGITAL WAIVER - CLICK HERE AND FILL OUT IN ADVANCE
WHAT TO BRING: Barrel Sock, Full seal eye protection, and other optional safety gear (gloves, shemagh, neck protection, helmet, lower mesh mask, etc). See below for details. Rental packages include the essentials. Barrel socks, eye protection, and BIO BBs are available for purchase at the field shop.
***Field BIO BBs only. Due to environmental concerns, outside BBs are not allowed to be used at Power Ops. An assortment of popular styles and brands of authorized BIO/eco-friendly BBs will be available for purchase at our pro shop. Plastic and HPA brand BBs are banned and not allowed to be used. GENERAL AIRSOFT RULES and FAQ: AGE LIMITS: Minimum age is 14+ w/adult present at the field. It's 14+ if an adult does a drop-off. We are generally an adult only field, so kids are the exception here. We don't allow kids under the age of 12 due to the nature of our gameplay. PLAYERS UNDER 14 MUST HAVE AN ADULT PRESENT AT THE FIELD.
BB AMMO: We require BIO BBs only. No plastic allowed. Bio ammo is available for sale at the field's shop. HPA (High Power Airsoft brand) "bio" BBs are not allowed for use at Power Ops due to environmental concerns. Attempting to use HPA and non-bio plastic BBs at our facility is not allowed. The only BBs allowed to be used are ones purchased from our field, Airsoft Atlanta, or Tokyo Armory
STAGING AREA:Barrel socks are required on weapons at all times while off the field (available for purchase at the field if you do not have one). Do not fire a gun in the staging area or parking lot. Only discharge in designated firing areas (field and chrono station). A barrel sock must have paracord or other restraints and must safely stop full-auto BBs. A "sock" you put on your foot or other stupid stuff is not allowed to be used as a "barrel sock". HPA guns must have barrel socks to keep everything uniform. Gas pistols must be holstered or magazines removed in staging (no barrel sock for pistols required). When in doubt, ask our refs.
THE FIELD: Do not move any of the obstacles on the field for any reason. Do not go inside the vehicles unless staff designates you to. Do not shoot in the parking lot. Do not shoot the overhead lighting or power lines. When leaving the field and returning to staging area: 1. Remove your magazine 2. Fire/clear your barrel of BBs 3. Put gun on 'safe mode' 4. Install barrel sock
CALLING HITS/HONOR SYSTEM: Players must call their hits. Players are required to self-police themselves when they get hit by BBs. Hits on any part of your body, mask, gear, vest, holster, helmet, etc. count as a HIT. Gun hits do not count. Ricochets do not count. Failure to call your hits will result in a warning; repeated warnings will result and expulsion from the game without refund.
EYE WEAR: Full seal eye protection goggles (ANSI rated lensed) are required, along with full-face protection for players under the age of 18. Shooting glasses are not allowed. Mesh eyewear is not allowed. Sub-standard eyewear and glasses are not allowed at our discretion. Never remove eye protection while on the playing field. Mesh lower mouth masks are allowed (and recommended) with accompanying full-seal eyewear goggles. Full face and head protection is highly recommended for use at our field. Paintball masks are also recommended.
SAFETY: Player safety is paramount. Never overshoot players or purposely aim at players to cause injury/pain. Do not shoot players that have declared themselves dead. Threatening or aggressive players will be asked to leave. No real weapons, knives, melee, guns, etc. allowed on the field or in the staging area.
NOMINIMUM ENGAGEMENT DISTANCE. EXCEPT DMRs AND SNIPERS. THERE ARE NO SURRENDER RULES. SURRENDER IS OPTIONAL. NO BLIND FIRING. ALWAYS USE YOUR SIGHTS. DEAD MEN DO NOT TALK. IF YOU ARE DEAD, DO NOT REVEAL THE ENEMY'S POSITION TO YOUR TEAMMATES.
WEAPON RULES: MED: There's no MED (Minimum Engagement Distance) at our field. The only exceptions are Sniper, DMR, and the 40 Mike (30 foot MED) which are explained below. FULL AUTO: Full-auto shooting is allowed outside, and into/out of buildings. Muzzle MUST be outside building to be deemed safe for full auto. Semi-Auto only inside buildings, SAW’s and DMR’s/Snipers must swap out with sidearm when inside buildings. Also, certain game scenarios may restrict this rule. Never overshoot anyone on full auto, especially at close range. FPS VELOCITY RULES - PLEASE READ: FPS LIMIT: 359 FPS (.25g). 1.50 Joule limit. (401 FPS w/.20g BBs) for all guns unless stated below: DMR: 366-460 FPS (.25g) with MED of 50 feet. 2.5 Joule limit. Semi-auto only rifles. SNIPER RIFLES: 460-550 FPS (.25g) with MED of 100 feet. 3.5 Joule limit. Sidearm (or AEGs) required as a backup. Snipers will be briefed on rules when you arrive at our field during chrono testing. HPA Snipers must consult with ref and chrono station before use and MED brief with a 2.9 Joule limit. SMG CLASS: 300 FPS (.25g) full auto, max 25 FPS. Midcaps only. For specialty games. Otherwise use the FPS limit above. CO2 GUNS: Allowed if within FPS limit, but we ask that you pick up empty metal cartridges on the field. HPA: Required to have tournament lock installed when chronoing rifle. If your HPA gun does not have a tournament lock, we will set its FPS and "lock" it with tamper tape. You cannot adjust or remove the tape after it is set. If you need to adjust it, please see a ref or chrono station to reset it. HPA guns that have been tampered with or cranked up may be banned for the rest of the day. HPA guns are to be set at 1.4 Joules limit. If you have a HPA gun, be respectful, and don't be a dick with it. If you suspect joule creep (higher FPS), let our refs know so we can safely address the issue.
Guns that fail the chrono station will be documented, and removed from the field/staging area. Players that sneak untested guns onto the field, and shoot higher than the Joules limit, will be banned from the field and possibly fined for safety damages. Please report to a ref any guns suspected of shooting above the FPS limit. We will spot-chrono or test them after the game.
GRENADES, SMOKE, THROWN DEVICES: ALLOWED: Enola Gay smoke, BB EG67 grenades, Airsoft Innovations grenades (Bang 22, Cyclone, XL Burst, Master Mike, 40 Mike (30 foot MED), Tornado 2), Storm 360 are allowed. NOT ALLOWED: We do not allow thermobaric, Enola Flash, TAGINN/TAG, Co2, Thunder V, any other types of pyrotechnics, milspec devices, primer devices, or anything else non-airsoft. No exceptions allowed unless with express prior permission.
KNIVES: Rubber training knives are allowed for use in game. Use care with light taps only. If a player successfully makes contact with another player using a training knife the contacted player is hit. Training knives may be NO LONGER than 12 inches. Nerf swords/axes are not allowed. Be respectful with the melee rules and not overly aggressive.
ADDITIONAL RULES AND INFORMATION AT POWER OPS I'm a New Player: We welcome brand new players. We recommend the above dress code even for new players. If you don't have a gun, rentals are available (see below). We will pair you up with experienced players on your team for a great game day! Refs and staff will answer any questions or concerns you have while at the field. We will also give you a free orientation to playing airsoft. Bring just yourself, a friend, or a small group.
Staging Area: We have a large uncovered outdoor area with tables and chairs for staging between games. We also have a large outdoor area teams can setup pop-up tents, tail-gate, and camping chairs to hang out in between games. There's plenty of room to sit and relax between games. We highly recommend bringing a 10x10' pop-up tent and chairs to setup between games.
Full-auto: Full-auto shooting is allowed outside, and into/out of buildings. Muzzle MUST be outside building to be deemed safe for full auto. Semi-Auto only inside buildings, SAW’s and Snipers must be swap out with sidearm when inside buildings. Also, certain game scenarios may restrict this rule. Never overshoot anyone on full auto, especially at close range.
Do I need to be on a team? - No, you will be assigned to a team, as they will be mixed up throughout the day, depending on the games and scenarios. You will always be allowed to play with your buddies on the same team as long as you get to the briefing line early. We encourage players to show up by themselves, as we'll get you teamed up. Teams will have armbands of the same color for most game types.
Gun Rentals: Airsoft rifle rental packages will be available for an additional fee. Gun rental includes gun, fully charged battery, safety mask, sling, and barrel sock.
Safety: Player safety is paramount. While full-auto firing is allowed, we ask that you use semi-auto inside buildings or at close range. Never overshoot at players or purposely aim at players to cause injury/pain. Do not shoot players that have declared themselves dead. Use common sense while playing -Don't be Weird. Threatening or aggressive players will be asked to leave. No real weapons, knives, melee, guns, etc allowed on the field or at the staging area.
Food/Drinks: Bottles of cold water, drinks, snacks, and food will be available for purchase at concessions. Outside food and drinks are allowed. We order pizza on Saturdays, so get your order in with us. Alcohol not allowed.
Parental FAQ: Parents are welcome to hang out in our staging area while their kid(s) play airsoft. We have a large area with tables and chairs for you to relax, bring your laptop, book, etc... Only kids the age of 12-13 are required to have a parent on-site during game play. Kids 14+ are allowed to not have a parent present (you can drop-off). Kids under 14 that are vetted and regulars may be dropped off subject to prior approval by staff only. By no means can kids below the age of 12 will be allowed to play at Power Ops - we are not a kids field.
Misc Rules and FAQ information (subject to change):
Games will start on time. If you are not ready by the time a game starts, you must wait for the next one. Games will change format based on various scenarios lasting anywhere from 10-30 minutes per game generally. Dead players must walk back to their base (there's a safety walkway for this). If you need to vacate the field for any reason, please use this walkway for safety. Never fire at players walking in the walkway. Running is allowed. Climbing on structures is not allowed. Do not jump off structures. Don't be stupid. Kids under 14 are not allowed to fire full-auto. They must be on semi-auto only. This is for safety, since kids have a tendency to over spray players after they are dead. All guns must be chrono'd and safety checked before play on the field. Guns may be spot-checked at any time for velocity by refs. Refs carry portable chronographs to check guns randomly. Touching other players is not allowed. Do not purposely crash into, hit, hold, or hit anyone. 'Rubber knife kills' are allowed with pre-approved fake rubber knives (Cold Steel, etc) using a light-tap only. Do not shoot at lights, paintball netting, parking lot, etc. Don't be a jerk - we will boot you. Lasers are allowed for night games only. Flashlights are allowed. Radios allowed and encouraged. Riot shields and other unique weaponry may or may not be allowed. Please ask refs permission at our field in person. Don't roll barrels for cover or other weird stuff. Unattended children without a parent are not allowed at the field or staging area. We are not baby sitters. Foul language projected at enemy players is not allowed. Observe good sportsmanship and be a good person. Have fun. Smoking and vaping are allowed in a designated area just outside the staging area (not in gameplay). Guns that fail the chrono station (shoot too high), will be documented, and removed from the field/staging area. Please put back into your car and keep away from Power Ops. Players that sneak untested guns onto the field, and shoot higher than the Joules limit, will be banned from the field and possibly fined for safety damages. Speedsofters are allowed and encouraged. Just don't be a dick.
When in doubt, ask! We are here for you to have a fun and safe time!
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